AI Insights · Timothy · July 2022
Top 5 Gacha Games Performance in Costa Rica for Q2 2022
In Q2 2022, the top Gacha games in Costa Rica showed varied performance in terms of downloads, revenue, and active users, with notable trends for each title.
In the second quarter of 2022, the top 5 Gacha games in Costa Rica demonstrated a range of performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Genshin Impact from COGNOSPHERE PTE. LTD. saw its weekly revenue peak at approximately $7.5K in the final week of May, despite experiencing a notable dip to around $2.3K mid-quarter. Weekly downloads remained relatively stable, fluctuating between 797 and 1.1K. The active user base showed minor variations, maintaining around 16K throughout the quarter.
Lilith Games’s Rise of Kingdoms showed a significant increase in weekly revenue in early April, reaching $3.2K, before settling around $1.7K towards the end of the quarter. Weekly downloads saw a surge to 820 in mid-June, while weekly active users peaked at approximately 7.8K in mid-April, later declining to around 5.6K by the end of June.
Empires & Puzzles: Match 3 RPG by Small Giant Games experienced a stable revenue stream, with weekly earnings ranging from $1.5K to $2.3K. Downloads were relatively consistent, reaching a high of 812 in early May. Active users hovered around 2.9K, with minor fluctuations throughout the quarter.
8 Ball Pool™ from Miniclip.com displayed robust performance with weekly revenue peaking at $2.2K in mid-April. Downloads saw a significant increase, reaching up to 5.1K in early June. The active user base remained strong, maintaining numbers around 62K to 68K throughout the quarter.
YOOZOO (SINGAPORE) PTE. LTD.’s Saint Seiya Awakening experienced a varied revenue trend, peaking at approximately $2.8K in mid-April and dipping to around $1.2K towards the end of April. Weekly downloads were minimal, peaking at 39 in late May. Active users fluctuated around 2.4K to 2.9K, showing a slight decline towards the end of the quarter.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for these and other mobile games.